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The amount of RAM an MTA server needs depends far less on your player count than on the number of resources you run and how well those scripts ar...
Setting up an MTA Roleplay server is a considerably heavier technical job than launching a plain freeroam server. Player data is persistent: char...
Setting up an MTA:SA server is a thirty-minute job if you know the right order — and a multi-day trial-and-error marathon if you do not. Multi Th...
Long before your server gets attacked, it may already have become part of the attack. That is exactly what a botnet is: an army of thousands of c...